MeshObject: The input for this should be
the geometry you would like to animate
and export to 3D Studio. Convert breps to
mesh if necessary.
FileDir: This is the directory in which
the .OBJ sequence will be saved. By
default it is set to your C:/ home directory.
SaveFile: A toggle that determines if the
geometry will be saved during the timeline
animation. NOTE! make sure this is only
“true” when you want to export.
Timeline: This should be the same timeline
you are using to animate the geometry.
.
Components: Under the ‘Animation’ tab
there are two components. The first is the
Centipede node, the second is the export node.作者: essengame 时间: 2011-6-22 04:58
WOW`抢个一楼···作者: Zeff-2011 时间: 2011-6-22 09:14
不知道怎样,试试先。谢谢楼主作者: cujuhu 时间: 2011-6-22 10:48
是到处动画的吗?作者: foxaaa 时间: 2011-6-22 11:23
多谢楼主了作者: Dillinger 时间: 2011-6-22 13:54
努力学习中。。。。。。。作者: mengn619 时间: 2011-6-22 14:10
下一个试试。。。这是做什么的呀?作者: sumen 时间: 2011-6-22 14:30
谢谢楼主 赚下照度作者: 忘忘 时间: 2011-6-22 15:13
好歹介绍下撒作者: hzx931900733 时间: 2011-6-22 16:13
用用先..谢谢楼主作者: zlgdgzl 时间: 2011-6-22 17:19
怎么用呢,哪里下载的。作者: acer3273lzy 时间: 2011-6-22 18:15
有教程就好了,还是谢谢,自己探索吧。作者: yanhui314 时间: 2011-6-22 20:18
没懂啊~~~作者: georgeknight 时间: 2011-6-22 22:40
感谢楼主分享作者: mengn619 时间: 2011-6-22 23:32
下一个看看,不知怎么使。。。作者: 红环针管笔 时间: 2011-6-22 23:38
弱弱的问问怎么使呀作者: karooto 时间: 2011-6-23 00:03
干什么用的?作者: ping88 时间: 2011-6-23 00:04 标题: 使用教程发上了 本帖最后由 ping88 于 2011-6-23 00:12 编辑